Strategy and tactics beyond C1

Excerpt from the Admiral’s Personal Log

The first and most important advantage of life in wormhole space is the profound sense of ownership.
Not in a legal or formal sense, but in a practical and psychological one: a single pilot in the vastness of the cluster calls this system home, even though other pilots may pass through from time to time.

The second key factor is content concentration.
A single system can provide a complete spectrum of activities of strategic value:

  • Scanning and combat anomalies — the primary reason for choosing wormhole space. They are complex enough to demand focus and discipline, and profitable enough to justify the risk.
  • Gas clouds and asteroid belts — activities that held little practical value in high-sec, but show real potential when approached from within a wormhole ecosystem.
  • The prospect of planetary and industrial production — the next step toward true autonomy, requiring a transition to a corporate structure and the deployment of permanent infrastructure.

From there, the question of PvP inevitably arises.
Diversionary operations using stealth bombers are nearly impossible to conduct solo in k-space, whereas in wormhole space they become a natural extension of daily life: rapid strikes, ambushes, and disappearance into unstable connections.


Excerpt from the Admiral’s Strategic Journal

Minimum Role Set for Autonomous WH Living

Phase One: PvE and Reconnaissance

Combat Vessel (Damage Dealer)

  • C1 — a battlecruiser is sufficient.
  • C2 — a BC is viable, but coordinated setups are preferable:
    a battleship with logistics support, dual battlecruisers, or a battleship paired with an anti-frigate platform. However this would require some friendly pilots.
  • C3 — multiple battlecruisers or battleships with proper support.

Scanning and Hacking
A mandatory role. A cloaked vessel is a strategic advantage and the standard for long-term presence, though at this stage the clone lacks the necessary capabilities.


Phase Two: Expanding Income and Autonomy

  • Salvaging can be handled by refitting existing ships.
  • Gas and ore harvesting — from Ventures to barges, depending on acceptable risk and investment.
  • Logistics — ideally via Deep Space Transports or Blockade Runners, though for now T1 solutions are sufficient.

Phase Three: Expansion and Warfare

  • Light PvP in hostile territory — diversion, piracy, and pressure, primarily through stealth bombers.
  • Defensive forces — inexpensive frigates, destroyers, and cruisers for rapid response to incoming forces.
  • Strike fleets — no longer a solo concern, but a matter of collective strategy; premature to consider at this time.

The admiral closed both journals and paused.

For a C1-class system, the current minimal role set satisfies all essential needs and scales naturally into C2. All of this can be achieved without establishing a permanent base, relying instead on temporary storage — cargo containers or mobile depots. The industrial model assumes the use of a secondary pilot as a logistics asset: ships are pre-positioned in major trade hubs, enabling cyclical import and export of materials. A mobile depot allows rapid transitions between gas harvesting, mining, and salvaging operations. The shift toward active PvP and advanced industry requires an upgrade to clone status. That step, in turn, unlocks planetary production — the foundation of a truly autonomous economy.

The automated viewport dimming system, simulating a planetary day-night cycle, began to lift its filters. Light from the nearest star spilled into the command deck — the star that gave warmth and energy to the system the admiral called Home.

It was Christmas morning
on one planet far, far away.



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